What I always say about FromSoftware games is that they know they are games, they want to be games- They don't want to be movies. I feel like too many games (going back to when movie cut scenes and voice acting became standard) want to give you a cinematic experience. Games aren't movies.
Miyazaki said that the player's actions are the story of Elden Ring. I think that's very telling of how they approach storytelling. People say the story of Elden Ring is all in the lore, in the item descriptions- That's partly true. The backstory is told environmentally and through items and such.
But, there's also an effort to focus on gameplay as the story of the game, rather than gameplay being something you do in between the story scenes.